This would be the case for new stories, but also just for adding a new sword.Įnabling multiple mods at the same time also became really difficult that way.Now, a new game is only required for an “Adventure”. In DOS1, you could create a mod and then make that the main mod for the game after which you needed to start a new game. I talked to him to find out more about what’s coming up next in his tutorial series, what it’s possible to do within the editor and what some of his own favourite mods are.RPS: What features have you added to the modding tools since Divinity: Original Sin 1?Kevin: Where to start I think the most important feature is the new concept of “Adventures” and “Add-ons” and how it allows for plug-and-play modding.
this is, or which type of mods go in which location?.īut if that’s not enough, every copy ships with ‘The Divinity Engine 2’, which provides everyone with access to the same tools that the xevs used to make the original game.Kevin Van Nerum, a programmer at Larian Studios recently made which showed users how to make their first custom level. And usually in the mod description it will just say 'install in the mod folder' and not specify a location. The usual ones you find are PAK files that go to the Mods folder in your Documents folderbut there is another type that goes directly to your game's directoryso this makes modding support a bit more difficult to make, I thinkbut maybe we'll see this in the futureI've noticed this also - mods are installed either in the game directory or the Documents path, but although I've spent a good amount of time trying to get more information on why this is, so far I haven't found any explanation. It's pretty straightforward with 'just put all mods in the folder' and everything.It's actually not 100% accuratethere are in fact two types of mods. Wonder why there's no NMM support, by the way.
Ego Dragonis Divinity 2 Texturen Mod Full Version Extracted, the mod is 137 MB big i have Editet all All Terrain and Grounds,:-), all. Extracted, the mod is 135 MB big i have Editet all All Terrain and Grounds,:-), all files appear as TPF in game! Greetings from USA! I Packed The Mod. I created the mods folder in documents, followed the single instruction i seem to be able to find, scearched files for any setting that would indicate why it doesnt work, I have the gog version btw. For some reason im completely unable to get the game to accept mods. Unable to get mods working - posted in General Divinity: Original Sin 2 Discussion: Hey! Ive been trying for several hours now. General discussion about Divinity: Original Sin 2. General Divinity: Original Sin 2 Discussion.
Divinity Original Sin 2 Definitive Edition Mod.
Divinity Original Sin 2 Definitive Edition Nexus Mods.