Also brought the normal version inline with the realistic one.Īdded the Realistic version. Now they both have a beam animation that fits better then a fire ball.
I was playing and was annoyed by this, so I changed it. The % to kill chance is now affected by your archery skill (archery/5)=% chance to insta-gib and the a hit will level your archery skill (by 10 for now) - this is an esp only with only the normal version for now Please let me know how you guys feel about the rate of exp gain and the kill proc. In the future ill make a compilation, but it is to personal taste that you only have one style of gun in the world. Let me know how it goes :)Īlso since uploading all the models and textures ever time is a waste ill only be having one normal file with extra esp DLs for variety. :)Ī fix giving you the scripts so that leveling will work. If anyone has info that would be useful it would be much appreciated. If I must I will replace something, but before then want to another try at getting it to work. You can make your own impactsets, but they have to use beth's premade impacts. I have found that you can not make custom (non-replacer) Impacts. I spent a lot of time getting intimate with nifskope and trying to implement my own impact data sets. I did not get everything I wanted for this update, but I do have the muzzle smoke. I am trying to move to a more modular setup so that people can easily get what they want out of a gun in skyrim. While I could release it in the current form I know I would just get complaints And to top all of that off, you can not equip a weapon to a specified hand. I have had some success and some failures, but it still doesn't work the way I want. I have been experimenting with different ways. The reason it is difficult is there is no way to check for the event of firing the staff in papyrus. I have a theory for firing it as an inert projectile at the same time, but it will need more work It makes it look cheesy so I took it out. The new way it faces is where the muzzle flash comes out. If you notice when holding any staff in your right hand when you go into sneak the staff rotates in your hand. The reason it was all wonky was because of the staff animations it was based off of. balancing: I have changed the speed of the projectile, added some gravity (just a lil), lowered the force to be more in line with what I think is "realistic" (based off information I gathered from wiki) So at 100 archery your chance to instant kill a dragon is 2%. instant kill: while for normal use the kill chance is the same, on dragons the chance to instant kill is 1/10 of its original. This can be edited by changing the scrips which I now included the originals. Currently it is equal to you archery skill. scaling: I added an instant damage component to the gun which is based off your archery skill. added new projectile mesh (beam be gone :D) - it is basically just an empty mesh but it looks way better You will need an HTML5 capable browser for this to work.
Also as a treat for people who read patch notes I made a little game last week. The damage is now in the form of a diminishing dot. You can even upload your script to the nexus if you want to share with other people! It is explained in the script header, but ill post a video "How to" soon. All damage as been moved into the gunDamageScript. minor fix so that the overdraw perks actually work Let me know if there seems to be anything unexpected. Unfortunately I do not have Skyrim installed at this time so these changes were made with basically no testing, but if things work like they did 6 months ago it should all go well. Added support for Sneak attacks and the Deadly Aim perk should properly increase damage. The other does all the damage up front in one hit (b). One does the normal decaying dot damage (a). due to popular request I have add two versions of the script. Like I said last time there was no testing last time. Thanks to BleydThePirate for pointing out the error in the scripts. added notifications of damage and damage multipliers. The duration is 40 diminishing ticks over 10 secs.īase range: 10k units (compaired to the 60k for arrows and 768 for the flames projectile)Ĭhance for instant kill: (archery / 5) = % (archery/50 for dragons)Įffects: the "Fus" shout (this provides the nice stagger effect)Īlso each successful shot will level your Archery skill by 20 (This is subject to change - input needed). I will post a video shortly, or you can open the gunDamageScript in CK. Then no matter how much fire power you have you will still end up dead.ĭamage: Easily editable in scrips now. If you still think this is too much then I suggest getting Wars in Skyrim and Deadly Dragons. Even though I have tried to balance it to not be too strong.
This mod adds a Flintlock Pistol to Skyrim.